
However, unlike conventional gaming consoles, the Pippin has no dedicated graphics or sound processors.
#Apple video player 1994 software
This was considered the fastest delivery solution to market at a very reasonable return on investment for both Apple and Bandai.Īs Bandai specifically marketed its Pippin models as game consoles, many of the releases are games and entertainment software or edutainment software. Apple's involvement would be to define the initial logic board design, and Bandai would provide the casing and packaging. The original design was based on a Macintosh Classic II 16 MHz Motorola 68030 running Macintosh system software. In early 1994, Bandai approached Apple with the gaming console idea. Bandai President and CEO Makoto Yamashina chose the Macintosh platform over other platforms available at the time. In 1993, Bandai wanted to deliver a scaled-down version of the Macintosh purely for CD-ROM game-playing. Bandai and Apple īandai Pippin ATMARK, with the AppleJack game pad The licensees could improve their systems by improving industrial design, integrating telephony, improving video and audio capabilities, increasing memory capacity, and more. It even encouraged differentiation between systems, in order to encourage competition – as long as the systems stuck to Apple's reference design to avoid fragmentation. Relying on third-party companies to produce Pippin systems was a way to increase Macintosh's market share – a goal identical to Apple's clone attempt in the late 1990s. Apple intended to make the Pippin platform an open standard by licensing the technology to third parties, much like how JVC shared the VHS format in the 1970s. History Īpple never intended to release Pippin on its own.
#Apple video player 1994 code
The Apple ProFile, an external hard disk drive for the Apple III and Apple Lisa, used the code name "Pippin" during development. The word "pippin" was used by Apple prior to the Apple Pippin platform. Apple did not want to choose a name that would be specific for certain market space, as it will certainly appeal to many types of consumers and be shipped in a variety of forms from many manufacturers." "Apple believes that over time Pippin will take many forms, including home telecommunication devices and much more. According to Apple, it intended for Pippin to be more than just a platform for game consoles. The Apple Pippin platform was named for the Newtown Pippin, an apple cultivar, a smaller and more tart relative of the McIntosh apple (which is the namesake of the Macintosh). Katz Media developed the KMP 2000, and focused it on vertical markets throughout Europe and Canada. developed the ATMARK and models, and focused them on the gaming and entertainment business in Japan, Canada and the United States. Apple licensed the Pippin technology to third-party companies. Apple built a demonstration device based on Pippin called "Pippin Power Player," and used it to demonstrate the platform at trade shows and to the media, in order to attract potential software developers and hardware manufacturers.
#Apple video player 1994 mac os
Pippin is based on the Apple Macintosh platform, including the classic Mac OS architecture. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television environment." The Apple Pippin is a defunct open multimedia technology platform, designed by Apple Computer, and marketed as PiPP!N. Multimedia player platform for video game console, Internet appliance and interactive kiosk development
